When Creating a widget that is used for the default drag image it starts in the top left and slides to the mouse position

UE - Editor - UI Systems - Jul 10, 2018

Default drag image appears to be offset when using a widget that is created just prior to clicking and dragging. The image starts in the top left and then slides towards the mouse. ...

Changing the Texture Quality Settings to Low or Medium Changes Topography of Landscape

UE - Graphics Features - Mar 15, 2015

When changing the Texture Quality settings through the Engine Scalability settings within the main viewport, the topography/height map of the landscape changes. The user mentions he originally impo ...

Low Frequency Crash when rendering a movie in Sequencer

UE - Anim - Sequencer - Feb 10, 2017

Note This is a low frequency 1/3 times attempted. I could not accurately reproduce this crash. Based on crash reporter, this never happened in 4.14 so this is a regression ...

Importing EDLs into Sequencer with the same shot more than once will stack them on top of each other.

UE - Anim - Sequencer - Oct 30, 2019

Importing EDLs that reference the same shot more than once will not work correctly.  ...

Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Elemental demo Lava appears low quality because of motion blur

UE - Graphics Features - Feb 25, 2016

The flowing lava in the level is a much lower quality than expected the poor quality does not appear to be caused by slow texture streaming, but instead by an over-exagerated or low quality motion b ...

Low acceleration changes causes the object's velocity to nearly zero out.

UE - Simulation - Physics - Apr 20, 2022

Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...

Unable to overlay image on top of people occlusion image on ARKit

UE - Platform - XR - May 24, 2021

From licensee:   when the Enable Automatic Camera Overlay is enabled you will get the People Occlusion image overlaid above everything so no objects can be in-front of it. And if you disable Automa ...

Available network bandwidth is too low for uncapped but slow frame rates

UE - Networking - Sep 24, 2020

The networking system has a max frame rate of 120hz by default. Inside UNetConnection::Tick it computes an estimated bandwidth by using that max frame rate, the engine's max frame rate, and the actu ...

Commonly used blueprint conversion functions should be promoted to top level category

UE - Gameplay - Blueprint - Nov 16, 2020

Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...