Blueprint becomes dirty after play with Key get display name is in the script. This issue occurs even in setups where that specific node in the event graph, not necessarily attached to anything. The ...
When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...
Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...
Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context:757 if (SourceMips.Num()) 758 { 759 FFormatNamedArguments Args; ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: -1 from an array of size 11 Source Context: 200 CubemapArray.Updat ...
A licensee has reported that the Draw function in BatchedElements.cpp can set the OrthoZoomFactor (not a local variable) to 1.0f if Line.bScreenSpace is ever found to be false. The line this can oc ...
A licensee has reported that the ZoomFactor variable inside of the DrawPoint function is being calculated incorrectly. It currently is calculated using the lesser of the projection matrix's horizont ...
The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...
If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...