This might be related to [Link Removed]. ...
Seems like we should be specifying the .NET version like this guy's fix. ...
Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game th ...
A licensee has brought up that the GPU breadcrumbs are incorrectly displayed with traces taken on the Intel GPU Analyzer tools (see screenshot). It looks like the format string is being passed on in ...
After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...
Function parameters do not appear to pass the correct information after updating from 4.11.2 ...
Any material that already exists in 4.11p1, with tessellation enabled, causes assigned geometry to disappear. Any material created within 4.11p1, with tessellation enabled and a base color, causes t ...
User reports that on the Sony Xperia M4 the FPS have decreased from about 25 down to 5 after upgrading to 4.11. ...
If you set the project to use a fixed frame rate, particle collision no longer works. ...
To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint. ...