EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...
Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...
If you set the project to use a fixed frame rate, particle collision no longer works. ...
Based on user report, a HTTP Get request from UE4 is 15-20x slower than if using a Python Get request to get the same file. ...
To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint. ...
Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...
There is a licensee report that command buffer failure rates on iOS 15 devices have increased compared to earlier iOS versions, and the issue may be related to foregrounding or backgrounding. ...
UDN user ask us to change the API for the material to remove confusion with the material ID. Also apparently there is an issue with the skeletal mesh merge tool, the user did not give any repro ste ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...