Crash occurs when an element of a fixed-size FText array is edited in a Blueprint.

UE - Gameplay - Blueprint - Jan 23, 2017

The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...

Distance Field Artifact with Point/Spot Lights with Mesh scaled to 0 on XYZ

UE - Graphics Features - Apr 30, 2015

When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...

[CrashReport] UE4Editor_UnrealEd!TSet<FEditorUndoClient * __ptr64,DefaultKeyFuncs<FEditorUndoClient * __ptr64,0>,FDefaultSetAllocator>::Remove() [set.h:685]

UE - Anim - Sequencer - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 675 /** 676 * Remov ...

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc

UE - Gameplay - Blueprint - Sep 1, 2015

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...

Packaging for Win32 fails on Visual Studio version 15.7.1 with multiple unable to find mspdbcore.dll errors

UE - Foundation - Core - May 15, 2018

This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...

Hot reload fails in 4.16 projects that were upgraded from 4.15.

UE - Foundation - Cpp Tools - Hot Reload - May 16, 2017

This issue appears to be a continuation of [Link Removed]. Hot reloads work successfully in projects that were created in 4.15 or 4.16 and are still using the same Engine version that they were crea ...

With Use Fixed Frame Rate turned on, time-based elements of the Editor appear to operate at incorrect rates.

Tools - Oct 29, 2015

Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...

The slider handle in UMG is clipping at 0 and 1

UE - Editor - UI Systems - Jan 20, 2016

If the user sets the value on the slider to 0 or 1 the handle will clip as it appears to go too far to either side. ...

Raytraced Shadows render incorrectly in a project that has been converted from 5.0.3 to 5.1.1 to 5.2

UE - Graphics Features - Ray Tracing - May 16, 2023

Version to VersionResultsNew 5.0.3 project to 5.1.1Works as ExpectedNew 5.1.1 project to 5.2Works as ExpectedNew 5.0.3 project to 5.1.1 to 5.2Bug OccursNew 5.0.3 project to 5.2 Bug Occurs The scene ...

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...