When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...
Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...
Reproduced Crash on 4.18.3, 4.19.2, and Main CL 4081612. Licensee states: Based on a quick inspection of the code, it seems FVectorFieldVisualizationVertexFactory::ShouldCache() returns false (req ...
While investigating [Link Removed], I have found that GLSLBackend always automatically generates render target location indices, regardless of user-specified ones via SV_TargetX HLSL semantics. Rel ...
amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...
Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...
Expectaton: Temporal AA should work on Mobile ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
Folders with periods in the name will crash when attempting to import them. ...
This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...