Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...
Hello, A licensee has reported us a crash in DebugCameraController / DebugCameraHUD. It is due to a missing check in ADebugCameraHUD::PostRender() of SelectedActor set in ADebugCameraController ...
The Loading Visual Studio toast never closes after opening Visual Studio by double clicking on a C++ Class or Blueprint node. I do not see this issue when I select File > Open Visual Studio 2017. ...
This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...
The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...
Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...
MediaComposting starts up ImgMedia regardless if it's disabled ...
Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: [Link Removed] ...
The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...