Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances. ...
When using an attached track in combination with enabling override instance data it appears as though the object used in the attached track is offset more than expected (appears to be by roughly dou ...
Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...
Since 4.22.2, the Early Z-pass flags are being ignored, resulting in the number of draw calls to increase. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...
When playing a sequence the engine's max FPS will be saved in a temp value. If the sequence is paused and played that temporary value will be overwritten with the sequence's value. When restoring th ...
The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...
Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...
Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...
The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...
Importing a GTFL through the GLTF Datasmith import references incorrect instance meshes when their names contain a period. Which is very common when exporting from Blender which automatically adds t ...