SkyLight Leaking does not affect reflections when the SkyLight is static but static lighting is disallowed

UE - Graphics Features - Sep 10, 2025

Reflections do not receive SkyLight leakage contribution from a static SkyLight when static lighting is disallowed. This is caused by the function UpdateSkyIrradianceGpuBuffer checking if the SkyLig ...

Importing FBX that contains a socket from Blender to Unreal, the socket gets rotated by 90° and is scaled by 100

UE - Editor - Content Pipeline - Import and Export - Sep 9, 2025

Context: Sockets are attach points that can be placed on a Static Mesh to attach an object to the static mesh. Problem: Importing an FBX that contains a socket from Blender to Unreal, the socket ge ...

Mover character stuck continuously correcting movement after having a skeletal mesh as movement base

UE - Gameplay - Player Movement - Mover - Sep 8, 2025

Once a mover character has had a skeletal mesh set as its movement base, it appears to get stuck in a desynced state after moving to a static movement base. It is only when the character's movement ...

[AI] Failed check in UMassSpawnerSubsystem::DestroyEntities due to EntityManager still procesing

UE - AI - Mass - Sep 7, 2025

It crashed when unspawning an AI which will destroy its entity. Inside DestroyEntities "IsProcessing" is true, but when it breaks into the debugger, "ProcessingScopeCount" is 0 (so IsProcessing shou ...

ensure(PinHelpers::UnresolvedPins.Num() == 0); fails after undoing in the editor

UE - Framework - Blueprint Editor - Sep 6, 2025

The underlying cause is some edge case involving a math expression node, which does some perhaps naive things with a contained graph. ...

Some operations on material instances do not transmit over transactions.

UE - Virtual Production - Tools - Multi-user - Sep 5, 2025

DirectoriesToAlwaysCook in platform specific configuration files are ignored by the cook process

UE - Platform - Console - Sep 5, 2025

When DirectoriesToAlwaysCook is placed in a platform-specific configuration file, the cook process does not read that entry when cooking content for that platform. The editor is aware of the platfo ...

Crash when calling SetState inside state machine OnUpdate

UE - Anim - Sep 5, 2025

The crash happens when SetState is called inside the function bound to OutputAnimationPose’s OnUpdate in the animation state. This way of using Set State node is the same as shown in the official do ...

Lumen Translucency lighting vs opaque mismatch is larger than expected

UE - Graphics Features - Lumen - Sep 5, 2025

The licensee's VFX team has been struggling with getting their Niagara systems with translucent materials to fit into the environments they are being used in. In a project with default settings, the ...

[Sketchup] Material texture is not updating while using Direct Link on TM

TM - Datasmith Exporter - Sep 4, 2025

Here is a video that showcase the bug [Link Removed] Here is the Sketchup file [Link Removed] This is an importer bug because as you can see into the attached video, it is working as expected insi ...