[daydream] Black screen with FirstPersonTemplate and 4.15P4

UE - Platform - XR - Feb 17, 2017

https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...

Memory Leak when Debugging Blueprint

UE - Rendering - Architecture - RHI - May 2, 2018

RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...

Client async package loading issues

UE - Networking - Nov 17, 2015

Client async package loading issues Refer to:https://udn.unrealengine.com/questions/267971/client-async-package-loading-issues.html#answer-269334 ...

New key value pairs added to a data table are not able to be found until the project is reloaded

UE - Gameplay - Dec 13, 2019

Adding a new key to a dataTable deriving from c++ will not be found until the entire project is reloaded. Download link to test project: https://github.com/sorkNasrk/testbug ...

Read IAP information node causes hang if connection is disconnected

UE - Platform - Mobile - Jan 15, 2016

May 26 19:54:33 A6240 UE4Game[384] <Warning>: [2016.05.26-23.54.33:457][801]LogHttp:Warning: didFailWithError. Http request failed - The Internet connection appears to be offline. [Link Removed] 0x7 ...

Loss in Specularity on Skin Shading when Shadowed by Indirect Capsule Shadows using r.sss.checkerboard 0

UE - Graphics Features - May 23, 2017

A licensee is reporting incorrect or over exaggerated loss of specularity on the Subsurface skin shading model when shadowed by indirect capsule shadows, and then modifying the r.sss.checkerboard se ...

Media Sound Wave Does Not Play after Packaging

Tools - Mar 19, 2015

After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...

Outline artefact on cascade shadow transition

UE - Graphics Features - Mar 28, 2024

Some pixels at the edge between cascaded shadow maps and distance field shadows can be skipped by both, leading to unshadowed pixels. Licensee reports the bug happening in 5.3 as well. Test project ...

No Editor Audio on Linux when using ALSA

UE - Platform - Linux - Oct 31, 2017

No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...

Moving a mesh with complex-as-simple collision clears overlaps previously detected by moving collision components

UE - Runtime - Simulation - Jun 26, 2024

Consider a static mesh set to use complex-as-simple collision, and a convex collision component, starting to overlap each other. When only the Collision Component moves, its collision with the stat ...