[CrashReport] UE4Editor_Renderer!FUniformMeshConverter::Convert()

UE - Graphics Features - Aug 3, 2017

This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...

Crash when resizing window using Quad Stereo Buffer

UE - Virtual Production - nDisplay - Oct 2, 2019

We noticed crashes in our application when we attempted to resize a window or switch to full-screen mode. Hence, resizing windows and switching to full screen will result in a crash on Unreal Engine ...

FVulkanDynamicRHI::RHIReadSurfaceData​ incorrect for FLinearColor​.

UE - Rendering Architecture - RHI - Mar 4, 2024

The FLinearColor implementation for FVulkanDynamicRHI is incorrect. FLinearColor stores 32 bit floats in linear space, while FColor stores 8 bit integers encoded with sRGB applied. The implementatio ...

Player Character does not collide with landscape

UE - LD & Modeling - Terrain - Landscape - Mar 8, 2015

UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...

Crash on Mac on exit.

Media Framework - Aug 17, 2020

A licensee reported trouble with a crash on exit on Mac. They discovered that the file AvfMediaPlayer.cpp, on the function Open there is this piece of code:// Force the AV player to not be able to ...

Regression - Nav mesh is not generated on BSP brushes after loading a map

UE - AI - Navigation - Dec 18, 2024

In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...

Regression - Nav mesh is not generated on BSP brushes after loading a map

UE - AI - Navigation - Jan 14, 2025

In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...

Content is Missing from Cook and indeterminism: StaticMeshComponents in Blueprints that copy data into themselves from StaticMesh have indeterminism due to StaticMesh not yet finished loading, postloading, or building

UE - Foundation - Nov 12, 2025

Content is Missing from Cook warnings are warnings reported at the end of cook phase of a project's data build. They report that data used by a cooked package will not be available at runtime. This ...

Form Extended Structures will only destroy one mesh but not any attached

UE - Simulation - Physics - Destruction - Nov 28, 2014

DESCRIPTION: While using form extended structures enabled for a Destruction mesh one of the meshes will be able to be damaged while any others attached will not fracture or damage at all. For exam ...

Using Tortoise SVN causes the engine's source control to be inconsistent

Tools - Jun 16, 2015

If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...