The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...
When trying to get all actors of a level class, the blueprint that the node is contained in cannot be saved. ...
Making changes to components added to the Blueprints viewport can not be undone. I made translation changes to the camera, character and added a box and I wasn't able to use undo on those changes. ...
Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...
Aug 30 12:56:25 Unreal-Engines-iPhone TestCardboard_0826[472] <Warning>: Failed to load font: file not found at file:///var/containers/Bundle/Application/8224C7F6-6A72-4868-97A9-869A23CD6F2A/TestCardb ...
Attempting to save a blueprint that makes use of a component whose variable has just been renamed fails due to the following error.Can't save [asset path].uasset: Graph is linked to private object(s ...
Renaming a function category from a Interface class which a class inherits from causes crash. ...
When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...
iOS Game Center multiplayer create session does not function or crashes app. ...
tvOS is not listed as a supported platform for BlueprintOffice ...