On a Windows 8.1 Platform with an Nvidia 960 card, Lens Flares when playing with 2 Player's (without a dedicated server) are appearing in the wrong window. So, Player 1 is looking at sun, Player 2 ...
Metal is not taking the non-uniform buffer path for GPU skinning. ...
The VR Preview used to work with multiple clients but now only works with the first client. This makes testing multiplayer features difficult or impossible as there is no way to change which client ...
Reported via UDN ...
For single threaded mode, we need to update FMonitoredProcess to handle processing in a single threaded fashion. Currently, we are continuing before the process has completed, which could result in ...
A licensee was interested in being able to utilize LOD dithering on objects flagged as Stationary or Mobile. The mobility setting was being used to bypass lightmapping, which they didn't need for th ...
Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...
It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...
ChunkDownloader etc are meant to work with your own hosting or CDN, ie something you can download with a https:// URL. Even though [Link Removed] system does appear to be https, ChunkDownloader does ...