Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...
When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though. Packaged Project: [Link Remove ...
When using modulated shadows turned on for the directional stationary light in your mobile project, the movable objects shadows will not be blended. Image attached to illustrate the inconsistency. ...
When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...
When attempting to compile Unreal Lightmass in the 4.11 source build, a compiler error pops up when using Visual Studio 2015 Update 2. Error Message: "d:\unrealengine-release\engine\source\program ...
If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping. ...
Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...
Using a Stationary Skylight appears to be blown out with the SLS Captured Scene. Movable and Static do not exhibit this behavior. Comparison gif attached and sample project attached. Tested with: ...
When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...
Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...