Crash when using save all, when there is a 3D widget on an invisible sublevel ...
The editor crashes when testing an animation that has an audio track containing a wave sound. ...
After creating a few different Blueprints in the editor and adding a breakpoint to a Function, a crash ensues when using Step In to debug the Blueprint. ...
It doesn't happen with the DX11 RHI ...
When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName) This Assert happens randomly throughout the repro-steps. I am unsure what about the process cause ...
When checking the "Pause on Impact" check box within the details panel for the InterpToMovement component, the editor crashes ...
If FActorSpawnParameters::bRemoteOwned is set to true, calling SpawnActor with this spawn param on begin play has different behavior than calling the SpawnActor elsewhere during runtime. If using n ...
Reported by a licensee: We currently force the MODULE_API_VERSION to be the same as our release of 4.8.0, even if licensees are using a custom version scheme. This can cause content that will refus ...
The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...