Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images.

UE - Simulation - Visual - Aug 15, 2024

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...

Niagara Fluids Plugin creates a memory reference of any saved level by only being active, before being actually used.

UE - Niagara - Aug 21, 2024

While Niagara Fluids Plugin is active it creates a memory reference of any saved level regardless of being actually used. Simply enabling the plugin shows a memory reference while deleting the level ...

Using multiple SceneCapture2D with DLSS Enabled crashes UE

UE - Graphics Features - Nov 22, 2024

A licensee is reporting a crash (or rather a check fail) in Sceneview.cpp which happens with when a SceneCapture2D is used with DLSS enabled. He has a fix, and wants to share it with us for integrat ...

Interchange framework is bypassed on the second attempt after a failed import

UE - Editor - Content Pipeline - Import and Export - Jul 14, 2025

Hello! We have encountered a bug with the Interchange pipeline. When an interchange texture import is cancelled due to non-power of 2, and then the same texture is imported again without any change ...

Spline mesh deform breaks WPO when used with Nanite meshes

UE - Graphics Features - Nanite - Oct 13, 2025

Nanite spline meshes deforming along the world normal vector do not use the same world normal as a non-Nanite spline mesh. This results in inconsistent behavior between Nanite and non-Nanite spline ...

Building in VS fails if Application.ico is missing

UE - Foundation - Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

Asset with child actor component (documentation actor) crashes upon level load

UE - Gameplay - Jan 18, 2016

Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...

Converting a landscape to blueprint crashes editor

UE - Gameplay - Blueprint - Sep 17, 2015

Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...

If Master Pose Component is occluded, all target components stop animating

OLD - Anim - Aug 18, 2015

When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...

Using the 'Show Only Selected' Option with Grouped Actors Selected in the Viewport Still Hides the Grouped Actors

Tools - May 18, 2015

When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...