Some asset click on loop when Codec is Bink, but not for other codecs

RAD - Oct 22, 2022

When looping the attached sound, there is a noticeable pop on the loop boundary when the codec is Bink that is not heard on other codecs. ...

Game Crashes when playing 2nd Startup Movie

UE - Media Framework - Jan 6, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. I've tried enabling the Media Movie Streamer plugin & Electra Player plugins, but Game cr ...

Unable to select object when using DistanceToNearestSurface node for Opacity Mask in Masked Material

UE - Rendering Architecture - Materials - Mar 6, 2023

From observations, this seems to be related to how the mesh selection works, and may be making the pixel under the mouse masked away. Adding a value >= 0.5 between the clamp and the Opacity Mask out ...

Delay when entering text into EditableText using Microsoft IME after switching between half-width and full-width characters

UE - Editor - UI Systems - UMG - Jul 14, 2023

When adding text after switching from half-width to full-width input using Microsoft IME, there may be a delay of about 3 seconds before the text can be entered correctly. This is supposed to occur ...

Level Sequence with Media track hangs when scrubbing the timeline

UE - Media Framework - Aug 24, 2023

Adding a media track(.mp4/avi) into a level sequence causes the editor to hang when scrubbing the timeline, or enabling/disabling the media track. ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

Landscape layers ending with _0, _1, etc. don't work

UE - Graphics Tools - Terrain - Landscape - Oct 19, 2023

Result : only the layer not ending with _0 or _1 will actually render (i.e. Layer0 in the previous example) Expected result : all 3 layers can be painted, no matter their name ...

HDRi Backdrop Animation in Sequencer

UE - Anim - Sequencer - Apr 5, 2024

HDRIBackdrop objects cannot be rotated in Sequencer. This issue can be resolved by setting the "Run Construction Script in Sequencer" checkbox to True in the "HDRIBackdrop" blueprint. If HDRI Back ...

Investigate Actors assigned to both partitions

UE - World Creation - Worldbuilding Tools - HLOD - Oct 31, 2024

Undoing Replace Actor on Level Instances do not reload the Level Instance

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 14, 2025

Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...