Exterior Ambient Zone Settings are ignored by sounds played that are placed within the Audio Volume. As the documentation suggests, Ambient Zones define how Sound Actors located inside the associat ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...
When opening a packaged QAGame project the text actors do not render on all display previews on certain devices. So far this has been found on both iOS and Android, while other devices render text f ...
Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...
Use Single Process settings adjusted while Use Single Process is disable are retained while Use Single Process is enabled. This can be problematic when there are issues with having Use Single Proces ...
The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...
Using the AddDynamic macro causes a crash upon opening the project. ...
Convert Actor option in BSP details pane is grayed out and cannot be used. ...
Child component that is not simulating physics returns true value with IsSimulatingPhysics node User Description: "Is Simulating Physics" bp node will return true for any child component if root/p ...
Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...