Missing DirectX redist on clean machine

UE - Foundation - Core - Apr 10, 2017

Running a packaged UE4 game with app-local dependencies on a clean Windows machine will fail due to missing XInput DLLs. These components are not distributed with Windows by default any more. We sho ...

Load level sequence asynchronously

UE - Anim - Sequencer - Apr 10, 2017

https://udn.unrealengine.com/questions/355667/sequencer-async-loading-issue.html ...

Failed to compile UE4 on Mac using incompatible Xcode version

UE - Platform - Apple - Apr 7, 2017

Clone the GitHub repo for 4.15.1, run setup, gpf, then build UE4. Fails to compile due to metal errors. It would be nice if we could produce a warning if the compiler being used is newer than what ...

Packaging fails if a Blueprint is set to be nativized but it is not included in a level

UE - Gameplay - Blueprint Runtime - Apr 6, 2017

Packaging a project will fail if a Blueprint is set to be nativized and that Blueprint is not included in a level. REGRESSION: Yes. The project packages successfully in 4.15. ...

Retarget manager missing scroll bar

OLD - Anim - Apr 6, 2017

REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...

Always Show Scrollbar does not appear to work when there are not enough items in a scroll box to cause scrolling

UE - Editor - UI Systems - Apr 6, 2017

If the scroll box does not have enough items to cause scrolling, the scroll bar does not show up ...

Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to scroll

UE - Editor - UI Systems - Apr 6, 2017

Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to cause the scroll box to scroll. However, the tool tip says that the mouse input should be consu ...

[Latest Macbook Pro][Metal] blinks severely

UE - Graphics Features - Apr 6, 2017

This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...

Ensure setting cloth skeletal mesh Wind Setting to Accurate

UE - Simulation - Physics - Character - Apr 6, 2017

Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor. There's a similar ensure when you PIE after doing this. This can be bugged separately if needed: [Link Removed] ...