Crash in packaged project when accessing a TMap that uses an enum as the key

UE - Foundation - Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...

Mesh Flicker when Two Bone IK is stretched

UE - Anim - Rigging - Mar 31, 2017

Mesh Flicker when Two Bone IK is stretched ...

Material Reroute nodes do not work for Texture Object Parameters

UE - Rendering Architecture - Materials - Mar 31, 2017

The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...

Trying to load a missing map causes a crash in a packaged game

UE - Gameplay - Blueprint - Mar 30, 2017

This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Animation System relies on FindFunctionByName which is not thread safe.

OLD - Anim - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...

Packaging fails with Event Driven loader enabled and two function libraries reference each other

UE - Foundation - Core - Mar 29, 2017

Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...

High GPU Memory Consumption when Moving an actor that contains a SceneCapture2D

UE - Graphics Features - Mar 29, 2017

When using a SceneCapture2D within blueprints (as a component or actor blueprint) and moving the blueprint around while placed in the world (Capture Every Frame and Capture on Move enabled). The mem ...

Crash at runtime when rotating a retainer box that contains an image

UE - Editor - UI Systems - Mar 29, 2017

Crash at runtime when rotating a retainer box that contains an image ...

Sequencer: SourceData[x].SourceIndex may be larger than the size of the Sections array, causing a crash

UE - Anim - Sequencer - Mar 29, 2017

A licensee has encountered a crash when loading Sequencer Assets that occurs in BlendSegment during a sort lambda. It's possible to end up in a situation where the SourceIndex being sorted is larger ...