When adding the UIRenderer to the Movie Render Queue, the rendering output is a difference in PIE and MRQ.

UE - Anim - Sequencer - MRQ - Dec 5, 2023

UI rendering in PIE and UIrenderer rendering in MRQ produce different output results. This is because when dealing with fades in the UI, the rendering results should not be different.  Workaround ...

"Invalid resource entry creating uniform buffer" when running Vulkan on Mobile

UE - Platform - Mobile - Apr 30, 2019

Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] )  ...

Crash generating grass for landscape with XY offset map

UE - LD & Modeling - Terrain - Landscape - May 8, 2015

Landscape grass map generation crashes if the landscape component in question uses an XY offset map. --------- Fatal error: [Link Removed] [Line: 646] Rendering thread exception: Fatal error: [Lin ...

Crash attempting to open an asset from Aim Offset graph in Persona

UE - Gameplay - Oct 3, 2016

This is a regression from 4.13 ...

OnSmartLinkReached Event Not Firing in PIE

UE - AI - Sep 20, 2016

The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...

Enabling Anisotropic BRDF causes crash upon Editor restart

UE - Graphics Features - Lumen - Mar 13, 2020

Enabling the Anisotropic BRDF (beta) causes crash upon restarting the Editor. This was reported and tested in 4.25 Preview 2 (CL-12055273). This was reproduced in main 4.26 (CL-12161634). ...

Crash with a migrated BP actor using InstancedStaticMeshComponent

UE - Gameplay - Blueprint - Nov 28, 2016

A licensee reported one of their map crashes on open when they tried to migrate from 4.12 to 4.14. There was no crash in 4.13. This seems to be caused by a certain BP actor that adds InstancedStat ...

UWheeledVehicleMovementComponent no longer contains an IsFalling variable

UE - Gameplay - Dec 8, 2016

UWheeledVehicleMovementComponent no longer has an IsFalling variable. It originally inherited from UPawnMovementComponent which it gained this variable from but now inherits directly from UMovementC ...

Component default data can be lost for a non-nativized Blueprint class that inherits the component from a nativized parent Blueprint class.

UE - Gameplay - Blueprint - Sep 5, 2018

This is a regression that was introduced by the fix for [Link Removed]. The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blue ...

Check hit in FNetworkObjectList::MarkActiveInternal for dormant actor after seamless travel

UE - Networking - Nov 15, 2023

When seamlessly traveling, FNetworkObjectList will have its data cleared. However, because FNetworkObjectList::Reset is called before FNetworkObjectList::ResetDormancyState, AllNetworkObjects will b ...