WorldPartitionActorDescs for LevelInstanceActors are broken when migrating world partitioned level

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 13, 2023

WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...

CreatePatchLibrary is broken

UE - Rendering Architecture - Shaders - Nov 12, 2025

It seems the FEditorShaderCodeArchive.LoadExistingShaderCodeLibrary missed some functions, use FEditorShaderCodeArchive.AddShaderCodeLibraryFromDirectory instead could fix the issue. ...

Crash in Nativized Packaged Game When Overriding Server Event and Calling Parent

UE - Gameplay - Blueprint Runtime - Aug 15, 2017

A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...

Behavior tree assets marked dirty when opening in subeditor

UE - AI - Aug 16, 2016

Found while I was fixing up other content, that Behavior Tree assets are being marked dirty by just opening them into sub editor. ...

Retarget manager missing scroll bar

OLD - Anim - Apr 6, 2017

REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...

Compile error building UE4 Solution "Cannot open include file: 'maya/MObject.h': No such file or directory"

OLD - Anim - Apr 19, 2017

Compile failure building the MayaLiveLinkPlugin project in the UE4 solution. Not a regression as this project did not exist in 4.15 ...

8.1 Advanced asset creation selection is flickering a duplicate selection

Tools - Apr 26, 2017

Workaround Seemed that closing and reopening the project resolves this issue This is NOT a regression as it happens in 4.15.2 ...

Moving or renaming a file in the editor should execute a Perforce move command not a delete+add

Tools - Aug 31, 2016

Moving or renaming a file in the editor erases its perforce history. It should execute a move not a delete + add to fix this ...

Hot reload iteration time regression.

UE - Foundation - Core - Oct 19, 2017

Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...

IOS-Shipping memory managentment failed for std::string

UE - Platform - Mobile - Oct 8, 2018

[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...