This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...
It looks like the Actor's Binding information has not been saved successfully. ...
Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...
Regression No, according to affects versions 4.27 and 4.27.1 The restore process proceeds in the following order : 1. Remove spawnable actor in first cut (no effect because the actor is already r ...
This is a regression Tested in 4.27.2 Drag selecting a control rigged actor while in an orthographic view causes the editor to crash. ...
Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...
A character actor using an AnimInstance blueprint will not update in editor when scrubbing ...
The keyed transform value will have the origin offset applied to it when it should not be. ...
This seems to be a timing issue. When using an anim BP this does not happen, and when switching meshes through an event track setting the track's event position to At Start of Evaluation resolves th ...