This might be intended but I noticed that a split section has all the keyframes that the original section had. ...
There may be an issue with USD prims with time-sampled attributes - or at least an issue of user expectations. When importing from a USDStageActor into Unreal, via the USDStage GUI, if prims hav ...
Sequencer scripting creates all binding IDs in the root binding space, so when the bindings exist in sub sequences and shots, they will not resolve unless those are opened through the sequence that ...
In the attached screenshots, the following Animation Sequence assets are wrong: * FX_WST050_pSphereB1_TS_AnimFX_WST050_pSphereC1_TRS_AnimFX_WST050_pSphereC1_TRS_AnimFX_WST050_pSphereD_TR_Anim If yo ...
There are odd decimals when FPS time snapping is set. This seems like a similar issue from UE-41311 This is a regression from This does not occur in //UE4/Main at CL 3334092 ...
As a result of outputting with Roughness set to 0.5 in the material, it is 0.5 in the viewport and a little lower in the render pass output. Viwport [Image Removed] Render [Image Removed] ...