Soft Object unloads after some time when stored in a Blackboard

UE - AI - Mar 11, 2020

When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...

Sublevels Move To New Subfolders Automatically When New Ones Are Made

Tools - Mar 11, 2020

When adding a new subfolder in the Levels window all the sublevels in that parent folder move to the new sublevel. Currently you have to create all the sub folders then move the sublevels to keep th ...

Creating multiple Scalar Parameter nodes with a different values will crash the editor

UE - Rendering Architecture - Materials - Mar 11, 2020

This is a regression from 4.24.3 CL 11590370 This was discovered when ad-hoc from home I ran into this by running this set up https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Cle ...

Dragging more than one Texture into the Material Editor causes a crash

UE - Graphics Features - Mar 11, 2020

Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...

Investigate/Fix incremental component unregister

UE - Gameplay - Mar 11, 2020

Streaming a level back in before it finishes streaming out behaves undesirably. When a level is streamed out the actors/components in the level are incrementally unregistered over multiple frames. ...

"showdebug abilitysystem" shows incorrect attribute stats for debug target

UE - Gameplay - Mar 11, 2020

When using 'showdebug abilitysystem' and switching debug target actor with Page Up and Page Down. It will not change to show the debug attributes info for the new target. The debug will still only s ...

Lost triangles when creating convex collisions

UE - Simulation - Physics - Mar 11, 2020

Uncrouching a character on a physics object causes the character to penetrate the object only when physics substepping is enabled

UE - Simulation - Physics - Mar 10, 2020

This does not repro when physics substepping is disabled. The sequence of events in the character uncrouch code (UCharacterMovementComponent::UnCrouch) causes the capsule to move up then increase i ...

Selection outline jittering

Tools - Mar 9, 2020

Selection outline shakes/jitters for selected objects ...