Building the level or lightmaps can clear the volumetric lightmap. In 5.5, this requires you to perform a full build, or a lighting only build with a BSP brush in the scene. In 5.6, all level build ...
When placing a Scene Capture 2D with an assigned Render Target Texture and using a movable Skylight the editor will crash. [Link Removed] ...
Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...
This is not a regression. I was able to reproduce the crash in 4.26. Using the transform tool to manipulate keys for an Event Trigger within the curve editor of sequencer sometimes causes it to cra ...
ComponentSweepMulti does not return the correct location of colliders if the component that is passed in has been rotated at all. The actual collision on the object in the game will be correct. ...
Generated from CrashReporter ...
The issue appears to be the type of the input pin on the custom event(or function - both behave the same), under normal circumstances it should allow you to pick the enum from a list on the calling ...
With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...
Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...
This is an infrequent BSP crash occurring for users in 4.17 User DescriptionsWas getting ready to creat a stic mesh from some brushes, did the align verticies, computer chugged on it a bit then edi ...