The CVar "r.Shadow.Virtual.Cache.DrawInvalidatingBounds" referenced in the official 5.4 documentation for virtual shadow maps, no longer shows any bounds as the underlying code seem to be removed in ...
Using custom primitive data as an input in a UI material causes the engine to crash in the RHI thread. The exact crash is "Missing uniform buffer at slot 1, stage SF_Pixel." at Engine\Source\Runtime ...
Overriding CreateSceneProxy function from PrimitiveSceneProxy for a custom class no longer renders in 5.4 even though the same code is working in 5.3. ...
A Static Mesh asset will trigger an ensure when generating building the ray tracing acceleration structure on AMD GPUs. ...
FRHIMemoryPool will leak data when it is destroyed. "FRHIMemoryPool::Init()" will create "FRHIMemoryPool::DesiredAllocationPoolSize" new "FRHIPoolAllocationData" objects, stored in "FRHIMemoryPool: ...
“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...
Scaling pivot of an actor does not scale correctly unless used for all directions. ...
When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...
Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...