Morph Target Flickers When Toggled and On Collision

OLD - Anim - Oct 19, 2017

-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...

AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent.

UE - Audio - Oct 25, 2017

AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent. When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True". ...

Using blueprint debug step into BlueprintInterface function, occur crash.

UE - Gameplay - Blueprint Editor - Nov 10, 2017

If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...

Client actor attachment incorrect with replicated root component

UE - Networking - Nov 18, 2017

If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...

Ensure exiting PIE after stepping into Blueprint Function Library

UE - Gameplay - Blueprint - Nov 20, 2017

Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...

Arguments of position invalid when Launch Game on UE4Editor in the command line.

UE - Graphics Features - Dec 4, 2017

Arguments of position invalid when Launch Game on UE4Editor in the command line. Once displayed at the argument position. Then move to the center. I tried it in 4.13 and it displayed correctly. ...

Can't delete a folder from the World Outliner

Tools - Jan 7, 2018

This issue is in the operation of World Outliner. If it attach another actor to the actor, even if you deleted folder that existed before, the folder will exist after restarting the editor. If it mo ...

Setting MaxWalkSpeed(MovementComponent) on server causes stuttering on Client

UE - Gameplay - Player Movement - Apr 4, 2018

Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...

Triggering a HotReload Compile when Start up is Manual can result in an Editor crash: Assertion failed: GIsHotReload, Trying to recreate class outside of hot reload!

UE - Foundation - Cpp Tools - Hot Reload - Jun 30, 2019

Torrigered when hotreload is performed in a case where code referencing to dll. Crash when restarting from VisualStudio. It didn’t see in 4.21. Workaround:   Delete the Intermediate folder and e ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

UE - Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...