Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log

UE - Gameplay - Blueprint - Apr 27, 2016

Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log User Description: I think this should be brought up as these seems to be a ...

Destructible cannot change collision profile at runtime via Blueprints

UE - Simulation - Physics - Destruction - Jan 6, 2015

DESCRIPTION: When attempting to change the collision profile of a destructible via Blueprints it will not set appropriately. The collision profile set via the details panel for the individual object ...

Landscape GrassType does not have the option to exclude Decals

UE - World Creation - Worldbuilding Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Crash after Compiling Shaders for Imported SpeedTree Assets with Default Settings

UE - Platform - Apple - Jun 15, 2016

A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...

GetLocalizationTargetByName preforms the same function in if and else statements

UE - Editor - UI Systems - Localization - Jul 8, 2016

The if/else statement that defines GetLocalizationTargetByName has the same code in both the if portion and else portion. This means that the same code is executed regardless of the evaluation of t ...

Overlap events do not trigger on landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2015

Overlap events do not fire on landscapes ...

MaterialInterface is not exported and therefore it's functions are not accessible

UE - Graphics Features - Jun 9, 2015

MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...

Cannot control all movie rendering options from CMD

UE - Anim - Sequencer - Aug 1, 2016

I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...

Vertex Painting changes collision complexity if the asset is saved while vertex painting

Tools - May 12, 2016

Vertex Painting changes collision complexity if the asset is saved while vertex painting. The collision change is set to "Use Complex Collision as Simple". If this is intended functionality there sh ...

Sculpting landscape with foliage painted crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 4, 2016

sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...