Self Shadow casts shadow on itself

UE - Graphics Features - Apr 4, 2016

I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...

Attaching a component to a socket on a character causes MoveTo to move incorrectly

UE - AI - Nov 11, 2015

When an AI controlled character has a component attached to a socket on it's mesh, MoveTo will move in a sporadic way, making the character move rapidly in random directions on its way to its destin ...

Nested UPROPERTY components show as direct children of the parent object

Tools - Oct 19, 2015

When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

UE - Graphics Features - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Crash when Simulating in Editor after Painting Foliage

UE - Editor - Workflow Systems - Nov 29, 2016

The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...

VLC Media Platform Override ignored in Packaged Game

Media Framework - Dec 14, 2016

If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...

FindCollisionUV always returns False on Skeletal Meshes

UE - Gameplay - Dec 14, 2016

FindCollisionUV always returns False on Skeletal Meshes User Description: In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine ...

Procedural meshes spawned at runtime cause a crash

UE - Simulation - Physics - Jan 10, 2017

When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...

[CrashReport] UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::GenerateDebugObjectNames() [sblueprinteditorselecteddebugobjectwidget.cpp:454]

UE - Gameplay - Blueprint - Dec 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Crash when pressing Ctrl-Z after creating a blueprint function

UE - Gameplay - Blueprint - Feb 20, 2017

Crash when pressing Ctrl-Z after creating a blueprint function *This is a regression: Working in 4.14.3-3249277 Not working in 4.15.0-3299760* Crash Reporter: Error message: Access violation ...