 Unreal Engine Issues
Unreal Engine IssuesThere are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the B ...
Ensure occurs when the user undos the renaming of a component while the blueprint is closed, and then plays in viewport. ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...
In the Struct editor, there's a discrepancy on the name of the main Structure tab. The tab reads "Structure", but in the Window menu, it's listed as "Member Variables". ...
JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...
Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...
Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...
An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...