Framerate drops when using SceneCaptureComponents with a RenderTarget in VR

UE - Platform - XR - May 14, 2018

Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...

LandscapeComponent generates incorrect OccluderVertices for software occlusion

UE - LD & Modeling - Terrain - Landscape - Sep 17, 2019

OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...

Volumetric fog rendering gets cut off at the apex for some spot lights when viewed from certain angles

UE - Rendering Architecture - Apr 19, 2023

Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...

Crash while trying to import a C4D file with Animation via Datasmith

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 10, 2020

The file was originally created by Mixamo and saved as FBX. It was resaved it in C4D with the Save for Cineware Option. Importing it into the Editor causes it to crash. This was tested and reported ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Crash when playing a HapticFeedbackEffect_Soundwave

UE - Platform - XR - Aug 30, 2016

Array is -1 indexed, causing a crash. Fix is already in Dev-VR. Integrate to 4.13.1 (CL 3106922) ...

Using the Clean command in XCode prevents the editor from opening

UE - Platform - Apple - Nov 18, 2015

In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...

Ensure condition failed: PrimitiveComponent tried to render with Material MaterialInstanceDynamic, which was not present in the component's GetUsedMaterials results

UE - LD & Modeling - Terrain - Landscape - Feb 22, 2017

Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...

[CrashReport] FSteamVRHMD::Startup()

UE - Platform - XR - Nov 16, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. It appears to occur before a project loads. ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...