No screen space AO in lit viewmode with SSGI Confirmed in 4.25 MAIN @ CL 10730208 (but you must move camera after activiating SSGI for scene to update) ...
I have not entirely ruled out any issues with the imposter material in the repro, there's a chance this is related to the normal rotations, but turning off distancefields entirely does fix the issue ...
See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...
GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...
Note that it works when using the old sun intensity (25) instead of the 100,000 value. Also, reducing the scattering in the sky will bring back the bloom. ...
Community-attempted workaround received in [Link Removed] Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3. ...
I was able to repro this on both FF and Chrome. I have the latest FF 64-bit and was running into this after I deleted my intermediates, ran GenerateProjectFiles.bat, and built UE4 in VS. ...
Android apps build with the debug configuration on ETC2 will crash on launch. ...
FBX exported from editor imports to Blender at 25fps. Maya and Max do not appear to take their frame rate from the fbx itself, but set by the scene itself. ...
Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...