Project crashes in split screen when entering water body lake

UE - Graphics Tools - Terrain - Water - Dec 8, 2021

When creating a landscape with a waterbody lake. The engine will crash when in split screen when the player enters the water. This is not regression, it is occurring in 4.26. ...

Crash editing Transition Logic after deleting State and Transition in State Machine

UE - Anim - Runtime - Anim Blueprints - Sep 8, 2020

Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...

Undo change to Rest Offset causing crash in Static Mesh Editor

UE - Simulation - Physics - Editor - Aug 8, 2023

When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...

Crash sometimes occurs when enabling the Gravity tool on part of a Sketchfab object.

TM - Tools - May 4, 2024

Current state Triggering Gravity on element from Sketchfab object's tree, may result in crash. For 100% reproduction rate, download 'Rank 3 Police Unit' object and apply Gravity to its element 'Rank ...

GetStaticMeshViewport() is called without checking if it returns a valid viewport causing the Editor to crash

UE - Editor - Dec 9, 2021

This is not a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0-EarlyAccess CL16682836 Binary //UE5/Release-5.0 CL18407655 Personal P4 When opening a static mesh without ...

Editor crash when ticking then unticking "Toggle Visualization" in a Google Resonance Spatialization Settings window

UE - Audio - Oct 23, 2020

This is a user reported crash, I was able to re-create in 4.25.4. I'm also assuming this happens in 4.26, however there is a current blocker that stops me from opening this project in 4.26. Linked ...

[CrashReport] UE4Editor-CoreUObject!UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot,unsigned char *,UStruct *,unsigned char *,UObject const *) [Class.cpp:1478]

UE - Gameplay - Blueprint - May 22, 2020

User comment: "Crash at compile array blueprint" Error MessageAssertion failed: Tag.Size == Loaded [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [L ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - CoreTech - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

Crash when opening the static mesh editor

Tools - Jan 26, 2021

We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...