VisualLog redirections are broken after PIE finishes

UE - AI - Sep 9, 2015

Visual logger cleanup should remove only redirections registered from that single world, leaving others intact (e.g. created for editor world) ...

Floating point inaccuracies when moving actors in the level viewport

Tools - Apr 25, 2016

some floating point inaccuracy appear to influence actor positions when moving actors back and forth in only one axis in the level viewport. It is especially noticeable when the actors are far from ...

Memory leak when opening and closing blueprints

When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...

Destructible attached with a Physics Constraint have inconsistent physics

UE - Simulation - Physics - Destruction - Jul 26, 2016

Destructible attached with a Physics Constraint have inconsistent physics compared to a standard Static Mesh. This is also sometimes prevalent with Destructibles that aren't attached with a Physics ...

Animated FBX with no bones imports with jittery rotation

Tools - Jun 6, 2016

Animated FBX with no bones imports with jittery rotation ...

Access None with Event Hit to get Physical Material type

UE - Gameplay - Feb 13, 2015

When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...

changing localization does not change text in PIE

Tools - Sep 10, 2015

When switching localization for testing, text does not change language in PIE. ...

Thumbnail for blueprints with a mesh update on tick when construction script adds meshes to blueprint

UE - Gameplay - Blueprint - Jun 6, 2016

Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...

Imported Static Mesh Socket rotation is incorrect

Tools - Apr 28, 2016

Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...

Using the Clean command in XCode prevents the editor from opening

UE - Platform - Apple - Nov 18, 2015

In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...