Setting meta data to custom MetaData class does not save after restarting editor

OLD - Anim - Apr 8, 2016

When setting a custom meta data class in an Animation Montage, the class set is not saved when the editor is closed / reopened. ...

AI Perception Not Showing Up in Debugger

UE - AI - May 20, 2016

AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...

Max Angular Velocity Value Being Reset

UE - Gameplay - Jun 6, 2016

The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint. Found in 4.12 binary, reproduced in Main CL 2994701. Could not reproduce in 4. ...

Behavior tree observers don't work with OnValueChange mode

UE - AI - May 25, 2015

Behavior tree observers do not notice the OnValueChanges ...

"Navmesh needs to be rebuilt" shows up during runtime navmesh generation

UE - AI - Mar 24, 2015

"Navmesh needs to be rebuilt" shows up during runtime navmesh generation ...

Landscape Layer blend node inconsistency

UE - LD & Modeling - Terrain - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Audio cue that is playing is restarted when a branch parameter is changed

UE - Audio - Oct 6, 2015

When using a branch node inside of a Sound Cue, if that branch's bool parameter is changed while the cue is playing, the cue will be restarted from the beginning. Link to project: [Link Removed] ...

Visual Studio outputs ? symbols in place of Cyrillic for some messages related to UBT when compiling engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 25, 2016

An answerhub user reported a problem with compiling source on a Russian version of windows where messages related to UBT will output ? symbols in the place of Cyrillic characters in Visual Studio's ...

Unable to set default of elements for an array of component references through blueprints

Tools - Jun 22, 2015

If a user creates an array to store references to a certain type of component, the existing components will not be available to be selected when they are setting the default values of the elements. ...

AddDynamic() causing crash upon opening project

UE - Gameplay - Sep 4, 2015

Using the AddDynamic macro causes a crash upon opening the project. ...