Visual logger cleanup should remove only redirections registered from that single world, leaving others intact (e.g. created for editor world) ...
some floating point inaccuracy appear to influence actor positions when moving actors back and forth in only one axis in the level viewport. It is especially noticeable when the actors are far from ...
When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...
Destructible attached with a Physics Constraint have inconsistent physics compared to a standard Static Mesh. This is also sometimes prevalent with Destructibles that aren't attached with a Physics ...
Animated FBX with no bones imports with jittery rotation ...
When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...
When switching localization for testing, text does not change language in PIE. ...
Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...
Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...
In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...