When a montage containing two slots each containing animations with root motion is played in editor: When the first slot selected, root motion functions properly with the animation. When the sec ...
Creating an Aim Offset Blendspace from Epic's "aim from the hip animations" in the Animation Starter Pack results in the character's arms being animated behind the characters head when trying to imp ...
The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...
In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...
Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...
Using UFUNCTION(Server, Reliable, WithValidation) with an RPC function results in a failed build in Visual Studio. The same test in Main yields a different set of error messages. ...
Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...
When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...
When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...
Lower spec hardware is causing the Editor to crash with Access violation - code c0000005 (first/second chance not available) ...