The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...
REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...
Setting a Niagara Bool parameter during runtime causes ensure ...
When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...
When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash. The ability to set Material Attribute layers in a Material Inst ...
A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...
When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...
Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...
Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...