Was reviewing test cases for new Bloom feature and was looking at different actors that make use of PP. Happened to select a Camera Actor and Cinematic Camera actor at the same time which led to thi ...
Spawned Actors are duplicated and remain visible at actor origin ...
Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...
AI Controllers' Possess function is being called when opening a blueprint that has the Auto Possess AI option set to Spawned. ...
Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...
Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...
Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...
Map variable of split struct only has access to key value. User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used ...
Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...
This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...