Components and Actors attached to physics objects are not solidly attached. The child actor tends to float around in relation to the parent. Occurs even when using a "Weld" attachment In the exam ...
If there is a sky light in a scene and the viewport is detached and closed prior to saving, the editor will crash when trying to reopen the project. Crash Reporter: 431802 ...
Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...
GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...
If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...
After bringing the BP_LightStudio into a level and building light an error message is given. The error message says that the Skybox's UV's are overlapping. ...
When creating a C++ project in the Unreal Project Browser without a compiler installed, the following message appears with an invalid link: "No compiler was found. In order to use a C++ template, y ...
UMG Widget color and Text color has different color output at UE4 editor to Mobile preview and Mobile device. https://udn.unrealengine.com/questions/251945/umg-viewport-device%E1%84%8B%E1%85%A6%E1% ...
The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...
This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...