When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...
When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...
Lower spec hardware is causing the Editor to crash with Access violation - code c0000005 (first/second chance not available) ...
In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...
When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...
The pinch command only triggers once on iOS devices. ...
The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...
When exporting a Static Mesh from within UE4 that has multiple materials, some of the material IDs will be condensed into a single ID which will mess up how the material assignment for that part of ...
User is reporting a code bug where special characters are entered behind the POST string. ...
When using a particle system in a blueprint and then moving the particle system off screen and then back on there is the node "Is Active" that can check to see if the Particle is still active. When ...