Preview Asset Menu for socket includes incompatible items

UE - Gameplay - Player Movement - Feb 27, 2015

When clicking RMB to "Add Preview Asset," The menu shows all contents, even assets that will not work with socket (ie other character blueprints) ...

SEGV_NOOP at 0x0

UE - Platform - Apple - Jul 7, 2015

Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...

Garbage Collection Causes Lag in MAC Project

UE - Foundation - Core - Sep 18, 2015

User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...

Editor Crashes after updating to 4.7.2

UE - Graphics Features - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...

The range of compatible assets for skeletal mesh sockets be extended to include actors

OLD - Anim - Feb 27, 2015

User requests that the range of compatible assets for be extended to include actors When adding an asset to a socket in a skeletal mesh clicking RMB to "Add Preview Asset," The menu shows all cont ...

Editor Crashes when clicking on Transform(Modify) Bone node in Content Examples

OLD - Anim - Mar 4, 2015

Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...

CRASH: 4.6.1 When running a dedicated server

UE - Gameplay - Blueprint - Dec 24, 2014

Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...

Root Motion Not Working with Multiple Slots

OLD - Anim - Jul 27, 2015

When a montage containing two slots each containing animations with root motion is played in editor: When the first slot selected, root motion functions properly with the animation. When the sec ...

Aim Offset Not Functioning Properly in UE 4.6

OLD - Anim - Dec 17, 2014

Creating an Aim Offset Blendspace from Epic's "aim from the hip animations" in the Animation Starter Pack results in the character's arms being animated behind the characters head when trying to imp ...

Incorrect tooltip comment for the ConeHalfAngle property in BTDecorator_ConeCheck.h

UE - AI - Dec 31, 2014

The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...