On Linux, setting a sound to play as part of an animation will play the sound inside the persona window but does not play the sound in game when the animation plays. ...
Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...
Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...
If a user uses Alt-tab to change to another window, the ReceivedFocus and LostFocus functions are not called as they would usually be called when using something such as Shift+F1 or Ctrl+Esc. Note: ...
Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...
Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...
Projects created with an 'Open Level' node added within their blueprint are not working correctly on mobile devices. They do however work on Mobile PIE, PIE and Windows. Occurs on: 2894_SamsungGala ...
When dragging an actor from the content browser to the level viewport, PostActorCreated() is called twice, once as the actor enters the viewport while still being dragged and again when the LMB is r ...
Attempting to build the editor from source will fail to compile in VS if the computers Region format / Language is set to Turkish. This is caused by #ifndef Identifiers being translated incorrectly ...
Adding a spline component to a blueprint allows the points of the spline to be edited in the main level viewport however the points cannot be selected/edited in the blueprint viewport. ...