Animation sounds do not play in game on Linux

UE - Platform - Linux - Nov 9, 2015

On Linux, setting a sound to play as part of an animation will play the sound inside the persona window but does not play the sound in game when the animation plays. ...

Editable Text crashes on Android

UE - Platform - Mobile - Sep 3, 2015

Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...

Widget IsHovered does not register a TouchUp

UE - Editor - UI Systems - Aug 25, 2015

Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...

Alt-tabbing out of a Standalone App or packaged version of a game does not trigger LostFocus or ReceiveFocus

Tools - Sep 9, 2015

If a user uses Alt-tab to change to another window, the ReceivedFocus and LostFocus functions are not called as they would usually be called when using something such as Shift+F1 or Ctrl+Esc. Note: ...

Simple Move in sublevels does not properly function

UE - AI - Sep 14, 2015

Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...

Unable to Open Level in HTML5

UE - Platform - Mobile - Mar 16, 2016

Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...

Open Level is not working properly on mobile devices

UE - Foundation - Core - Cooker - Dec 28, 2015

Projects created with an 'Open Level' node added within their blueprint are not working correctly on mobile devices. They do however work on Mobile PIE, PIE and Windows. Occurs on: 2894_SamsungGala ...

PostActorCreated Called twice when dragging asset into the level

Tools - Nov 30, 2015

When dragging an actor from the content browser to the level viewport, PostActorCreated() is called twice, once as the actor enters the viewport while still being dragged and again when the LMB is r ...

Source build does not compile if OS is set to Turkish

UE - Foundation - Core - Dec 14, 2015

Attempting to build the editor from source will fail to compile in VS if the computers Region format / Language is set to Turkish. This is caused by #ifndef Identifiers being translated incorrectly ...

Spline Component points cannot be edited inside Blueprint Viewport

UE - Gameplay - Blueprint - Jan 11, 2016

Adding a spline component to a blueprint allows the points of the spline to be edited in the main level viewport however the points cannot be selected/edited in the blueprint viewport. ...