"Content Examples" project's navmesh crashes editor

UE - Gameplay - Nov 5, 2014

In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...

If a component is added to a subclass after a Blueprint has already been created using that subclass, and a hot reload is performed, the new component is not editable in the Blueprint.

Tools - Jan 29, 2015

Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...

Visual Studio builds currently fail when a project includes a UFUNCTION with Server, Reliable, and WithValidation specifiers (with appropriate definitions in the source file).

UE - Networking - Apr 1, 2015

Using UFUNCTION(Server, Reliable, WithValidation) with an RPC function results in a failed build in Visual Studio. The same test in Main yields a different set of error messages. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Can't disable gravity for skeletal meshes

UE - Simulation - Physics - Mar 11, 2015

When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...

Cursor disappears and reappears when creating a selection box while zoomed

Tools - Mar 18, 2015

When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...

Editor crashes on lower spec hardware

UE - Graphics Features - Mar 4, 2015

Lower spec hardware is causing the Editor to crash with Access violation - code c0000005 (first/second chance not available) ...

Different Drag and Drop Behavior between Tile, List, and Column Views in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2015

In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...

Engine crashes when adding 'Tick' to HideCategories in a BP or C++ project

UE - Gameplay - Blueprint - Mar 6, 2015

When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...

iOS pinch only detects command once

UE - Platform - Mobile - Jul 16, 2015

The pinch command only triggers once on iOS devices. ...