There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...
It is possible to create spline logic that will not be detected by infinite loop detection. Also hangs if executed in Event Graph on Begin Play. If saved but not compiled and placed in Editor Star ...
When a dormant actor gets reawakened and we call TearOff on it, we could expect the actor to get replicated before being TornOff. When these two changes are done on the same frame, the TearOff nega ...
Editor crashes when opening to project browser on Linux. Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819] Rendering thread exceptio ...
A user has reported that Net Dormancy is currently giving inconsistent and unexpected results. Their original report was that Net Dormancy was preventing replicated actors from disappearing when the ...
Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...
Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...
Toggling the Preview Plane boolean for the Planar Reflection Capture Component causes the editor to crash. Tested in 4.22 (CL - 5365847), 4.23 (CL - 5408081) ...
Far Shadow Cascades are fading out based on the length of the Distance Field Shadows. Causing the shadows to cut out abruptly. ...
HUD can cause a crash when used with Mobile. "When running from visual studio exception happens here: https://github.com/EpicGames/UnrealEngine/blob/4.22/Engine/Source/Runtime/Renderer/Private/Mobi ...