Double Properties break reset to default and inherited value propagation

UE - Gameplay - LWC - Apr 13, 2022

This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...

Chained physics constraints do not work correctly when one constraint is limited

UE - Simulation - Physics - Aug 12, 2017

A chain of physics constraints that includes a physics constraint that is set to Limited does not work correctly. When collision occurs, the attached actors start moving erratically. Regression?: N ...

Missing Triangles on scaled MetaHuman assets with Nanite enabled

UE - Rendering - Graphics Features - Nanite - Feb 19, 2025

Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...

Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 input pin

UE - Graphics Tools - Modeling Tools - Jun 13, 2022

Geometry Scripting plugin isn't available for 4.27.2, and the behavior is the same 5.0.1. Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 ...

ALT-Drag a non-DBuffer Decal will Crash the Engine

UE - Graphics Features - Jun 11, 2015

When you ALT-Drag a Decal that is not using the Dbuffer settings, the Engine will crash. The issue is not reproducible in Main Promotable-CL-2581018 This is a regression. Worked in 4.7.6, broken ...

Disparity in Rotation tool

Tools - Aug 31, 2016

There is disparity between the two different ways of editing rotation. When using the scrubber in the details panel each value scrubbed only affects that value and the values go from 0 to 360. When ...

Package fails to load due to EditorOnly data when launched onto Mac or Windows

UE - Foundation - Core - Jun 28, 2017

LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...

Source control reports errors rather than warnings regarding line endings, causing false negative failure of commandlets.

UE - Editor - UI Systems - Localization - Jun 16, 2015

Second issue arises when I have already created localization related files when not connected to source control, so they are not marked to add. Gather Text commandlet log has theese lines in it: [2 ...

Crash Importing Skeletal Mesh LODs with a lot of morph targets

OLD - Anim - May 18, 2016

Crash Importing Skeletal Mesh LODs with a lot of morph targets Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an ar ...

Instanced Static Mesh components update incorrectly in Standalone and Packaged game

UE - Gameplay - Aug 11, 2017

Instanced Static Mesh components update incorrectly in Standalone and Packaged game. When hit, all of the instanced static mesh components will snap to a singular location instead of each individual ...