Crash when using +CVars=r.MobileContentScaleFactor=2

UE - Platform - Mobile - Jan 11, 2016

Iphone 6 Plus crashes when using +CVars=r.MobileContentScaleFactor=2, but it will run if you use +CVars=r.MobileContentScaleFactor=1. The project linked is set up with +CVars=r.MobileContentScaleFac ...

Crash when unloading Lighting Scenario Streaming Level

UE - Graphics Features - Nov 16, 2016

If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...

Save on compile set to always causes a crash on compile

UE - Gameplay - Blueprint - Feb 26, 2016

If the user uses the save on compile feature and attempts to compile a blueprint, this will cause the editor to crash ...

Crash in curve editor when fitting vertical after resetting to default

Tools - Nov 11, 2016

Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...

Calling a function that returns TWeakObjectPtr in blueprints causes crash

UE - Gameplay - Blueprint - Mar 20, 2015

Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...

Crash when opening a project with the Gameplay Abilities plugin enabled

Tools - Oct 27, 2017

The Editor crashes on Mac when trying to open a project that has the Gameplay Abilities plugin enabled. ...

Check() crash in merge tool when using SVN

UE - Gameplay - Blueprint Editor - Oct 21, 2015

A UDN user found a crash in the merge tool when using SVN. https://udn.unrealengine.com/questions/265740/crashbug-with-svn-merging.html The failing check() crash occurs in LoadBaseRev (Merge.cpp): ...

Changing the navigation for the root of a widget blueprint will cause a crash

UE - Editor - UI Systems - Sep 28, 2015

Changing the navigation of the root of the widget blueprint will cause the editor to crash ...

Cascade particle system crash when changing levels in a cooked game

UE - Niagara - Jan 6, 2021

Changing levels with an auto-released particle system will cause cooked builds to crash. This is a regression. This crash does not occur in 4.25 ...

Crash when calling SetVector2DParameter on a Niagara Parameter Collection

UE - Niagara - Mar 10, 2022

Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur.  Assertion faile ...