When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...
I can reproduce it, other developers reported to me too. Not a problem in 4.22 ...
It looks like the skylight is not updating the CPU side SH values when Real Time Capture is enabled, and thus old/empty values are sent to the fog. ...
Testing Vulkan DLS and hit this crash when running the app on Nexus 6p. This crash does not reproduce on Nexus5_4012_Adreno 330 ...
A licensee has reported that their vertex animations are leaving a lot of be desired with anti-aliasing. Specifically using vertex animated meshes can leave aliasing remnants behind while it's shift ...
Currently experiencing an issue when re-entering Google Daydream game after exiting the Daydream setup (place your phone in headset) screen by pressing the x in the top left corner of the screen. Wh ...
Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions and the identified cause is wrong indexing. Once a GC breaks, it's fragments, when big enough, are creating islands in ...
MDL downloaded from Substance Source causes a crash. This is reported on UDN by an Enterprise customer: https://udn.unrealengine.com/questions/487598/why-would-ue4-is-always-crashing-when-import ...
Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...
https://udn.unrealengine.com/s/case/5004z00001n9MUWAA2/hololens-cannot-be-permanently-disabled-as-a-target-platform?fromCase=1 They disable hololens as a supported target platform, but it is enab ...