When using ProceduralFoliageVolume, ActorFoliage can be used even if World Partition is enabled in UE5.0

UE - Engine Scaling - Streaming - Foliage - Jun 28, 2022

UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( UE-149477 ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an erro ...

Foliage is placed on LevelInstanceActor does not follow basecomponent when the LevelInstanceActor moves

UE - Engine Scaling - Streaming - Foliage - Jun 24, 2022

Foliage usually follows when the Transform of the placed ground or floor changes. However, if the ground or floor is a Level Instance Actor, it will not follow. The cause is in the code below. voi ...

Properly handle child actor component referencing Level Instance actor

UE - Engine Scaling - Streaming - Level Instances - Jun 3, 2022

Scaling actor along the Z Axis while the X and Y axis are set to 0.01 causes the Actor to stop rendering in the scene

UE - Rendering - Features - May 27, 2022

This is a regression tested in //UE5/Release-5.0 CL18319896 Scaling a Static Mesh along the Z Axis while the X and Y axes are set to 0.01 causes the Actor to stop rendering in the scene once the Z ...

Generate all Bodies on Selected Bones Does Not Generate Single Convex Hulls Uniformly

UE - Runtime - Simulation - May 12, 2022

Occurs 5/5 Times Regression does not occur in //UE4/Release-4.27.2 @ CL 18319896 When 'Generating All Bodies' on a bone the single convex hull does not generate uniformly.  ...

Nanite enabled Foliage stays visible when Foliage is set to Hide All

UE - Engine Scaling - Streaming - Foliage - May 6, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...

Crash occurs when creating a New Level from the Levels window while it is pinned to the side bar

UE - Engine Scaling - Streaming - May 2, 2022

An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...

FPS drop (present time increase) when moving the editor windows to secondary screens

UE - Rendering - RHI - Apr 29, 2022

The licensee has mentioned that they also see an FPS drop without a second monitor, so this can happen just by separating windows out on the same screen. ...

References to external actors are not removed when a data layer is deleted

UE - Engine Scaling - Streaming - World Partition - Apr 21, 2022

Data layers still contain references to external actors when they are deleted. ...

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps

UE - Engine Scaling - Streaming - Foliage - Apr 18, 2022

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...