Temperature slider seems to be inverted

UE - Graphics Features - May 6, 2015

The slider for the temperature gauge on lighting seems to be inverted. The cooler the temperature is, the redder the shade. The hotter the temperature gets, the cooler it looks (blue). ...

Crash when viewing Lightmap Density mode and with Vert

UE - Graphics Features - Oct 15, 2015

If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash. ...

Destructible Meshes will flicker in a Packaged Game

UE - Simulation - Physics - Destruction - Apr 9, 2015

Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking th ...

Closing Chunk Parameters tabs with chunk selected and reopening Destructible will cause crash

UE - Simulation - Physics - Destruction - Mar 2, 2015

When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...

Viewport deselect hotkey no longer works

Tools - Dec 26, 2014

BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...

Some texture files cannot be exported from the editor

Tools - Feb 4, 2015

There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...

Some features in the Post Process have stopped working in this instance

UE - Graphics Features - Feb 6, 2015

Post processing has stopped working for the majority of features in the settings. attached: Project download: [Link Removed] ...

Lens Flare and Bloom do not work for local multiplayer

UE - Graphics Features - Jan 22, 2015

Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...

Crash upon attempting to compile a blueprint while Git source control is active

If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...

Crash when opening a blueprint that referenced a struct blueprint that no longer exists

UE - Gameplay - Blueprint - May 28, 2015

If a user creates a struct blueprint then references it in another blueprint and then deletes the struct while the editor is closed, the referencing blueprint will crash when opened. ...