Following my repro, I hit an ensure and crash. The two times I tried to repro after my first crash resulted in different call stacks. I'll comment the other Jiras once I have them in. One of my cra ...
The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...
When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...
I was only able to reproduce this with BP actors. In the attached image I also tried to do it with a Basic > Cone, but was not able to repro it. In the instance of the warning above I used BP_AnimB ...
Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...
When Only in Current Level is set in the World Outliner, any new folder will be hidden by default since there are no assets from the level in the new folder. This make it seem that the folder wasn' ...
When using the pause command in a launched game and putting the computer to sleep it causes the fatal error "GameThread timed out waiting for RenderThread" when logging back in and resuming work on ...
When the Project Nativization method is set to Exclusive, packaging the project will cause any struct blueprint (UUserDefinedStruct asset) to be nativized, without actually setting nativization on t ...
Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...
The Foliage tab is disabled while simulating in the viewport, however if the user has the Foliage Select mode enable when they simulate and click on a foliage instance in the viewport it will crash. ...