Capsule Collision component has incorrect physics collision when rotated

UE - Simulation - Physics - Jan 5, 2017

Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the pare ...

Actor leaves behind ghost collision when detached and simulating physics

UE - Simulation - Physics - Jan 18, 2017

Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...

Set Actor Enable Collision doesn't turn off collision for Child Actor Components

UE - Gameplay - Jan 30, 2017

Set Actor Enable Collision doesn't turn off collision for Child Actor Components. User expects it to do so because other nodes like Set Hidden in Game work on the entire actor and the API explains i ...

Spline Mesh Does Not Collapse Or Deform Properly

Tools - Apr 26, 2017

Spline meshes don't seem to collapse evenly if they have geometry in between the start and end points. The test project demonstrates this by having a spline mesh move its end point closer to the sta ...

When changing the variable name of Parent Blueprint, only Child Blueprint existing on the opened level becomes Dirty.

UE - Gameplay - Blueprint - Oct 20, 2017

Changing the variable name of the parent Blueprint also effects the changes to the child Blueprint, but the Dirty result changes depending on whether it is placed on the level. This means that Child ...

GoogleVR layout visible if stereo is off on iOS

UE - Platform - XR - Mar 7, 2018

User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...

Exposure Metering Mode "Auto Exposure Basic" Disables Histogram Min/Max Control

UE - Graphics Features - Oct 11, 2018

Auto Exposure Basic disables histogram min/max controls. Working as expected in 4.19 CL# 4033788 and 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4448303 This is a regression ...

Instanced MovieSceneEventParameters does not save updated values upon level load

UE - Anim - Sequencer - Jun 24, 2019

Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...

Third Party Library Plugin won't load in packaged build

UE - Foundation - Cpp Tools - Jun 27, 2019

Plugins created using the Third Party Library template won't load in a packaged build or the Launch button in the Editor Toolbar, but will if launched through the Project Launcher Window via the Edi ...

Crash occur when using AddSpawnableFromClass with BlueprintGeneratedClass specified

UE - Anim - Sequencer - Aug 13, 2019

BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...