[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

IPhonePackager failing with Mono v6

UE - Platform - Mobile - Aug 29, 2019

Mono v6 throws an exception when setting: LogTemp: IPP ERROR: Application exception: System.PlatformNotSupportedException: The FriendlyName value cannot be set on Unix. LogTemp:   at System.Securi ...

DrawDebugString display wrong position in PIE when changed display scale

Tools - Sep 16, 2020

The display position of the text in DrawDebugString is affected by the scale of the display. Should refer to the Project() of DebugCanvas (not Canvas). -  Suggest Code void AHUD::DrawDebugTextL ...

Base Pose Type Not Retained When Retargeting Animation with Additive Anim Type

UE - Anim - Rigging - Retargeting - Apr 22, 2022

Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...

Duplicated ChildActor on World Partition Streaming

UE - World Creation - Worldbuilding Tools - World Partition - Feb 5, 2024

The issue is encountered when streaming a world partition an actor with an AChildActorComponent which generates 2 instances instead of one when run as a client in the editor. This behavior does not ...

Dynamic (transient) material instance assignment lost if object spawnable

UE - Anim - Sequencer - Jun 21, 2024

Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...

The DistanceCurveModifier generates Distance Curves with zero values for Root Motion animations

UE - Anim - Gameplay - Jun 30, 2025

The DistanceCurveModifier data modifier generates curves that return zero values only. This issue has been tested on several Animation Sequences with enabled Root Motion and always occurred. ...

Editor crashes when assigning Landscape layer info while Forward Shading is enabled

UE - LD & Modeling - Terrain - Landscape - Nov 7, 2017

Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

UE - Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...

Clipping bsp brush rotates clipped face on brushes that have their X,Y,Z values altered

UE - LD & Modeling - Modeling Tools - BSP - Sep 17, 2015

If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...