Compiling on Mac fails if build path has spaces

UE - Platform - Apple - Jan 6, 2015

UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...

Sweep result from AddActorWorldOffset is inconsistent following direction when the actor is initially overlapped with other object.

UE - Simulation - Physics - May 19, 2017

Sweep result is not consistent when there is initial overlap but the x sign(+/-) is not same. I believe this issue is related to [Link Removed] So this leads to inconsistent behavior in the TwinSti ...

PostProcess for SceneCapture2D currently not working

UE - Graphics Features - Oct 29, 2014

Currently if you set a SceneCapture2D's "Capture Source" to "Final Color (LDR with PostProcess)", the result of the screen capture becomes just a black texture. If you set the SF_Tonemapper show fl ...

Crash upon opening Windows 64 bit development build with only DX10 RHI enabled

When packaging with only support for DirectX10 RHI, the editor will crash after hitting "OK" on the window that mentions that the Global Shader Cache file is missing. This was encountered while run ...

Make Timespan Node: Milliseconds to Seconds Conversion

UE - Foundation - Core - Jun 19, 2018

Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...

Thumbstick Values Resetting with Oculus Rift through SteamVR

UE - Platform - XR - Oct 11, 2018

Thumbstick values reset once max value is reached. Tested with Rift WMR Plugin off - Works normally Oculus Plugin off (Running through Steam VR) - Only X values reset. Confirmed in Packaged proj ...

Unable to Play Sequence in PIE when changing levels in C++ with ClientTravel()

UE - Anim - Sequencer - Oct 25, 2018

Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321  ...

APEX Plugin - Destructible Mesh creation no longer creates/assigns Mesh Material

UE - Simulation - Physics - Destruction - Dec 19, 2018

Destructible mesh material creation no longer creates/assigns DM array element with material from mesh. Workaround: Assign material manually after creating Destructible mesh Confirmed in MAIN @ CL ...

Comments on Blueprint Interfaces can´t be moved/deleted

UE - Gameplay - Blueprint Editor - Apr 1, 2019

When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...